


Purchase Roasting Report : A Professor Murder
Today, I killed the professor.
Lee Kang-ul, a detective who writes mystery by day and novels by night, visited Eugene University with his assistant, Yu Ha-na.
However, the expert needed for the personal commission was found dead on the outskirts of the school.
A professor was brutally murdered by someone with a grudge. Inside the building where he was murdered were two graduate students and one undergraduate student...
Gather clues, refute the testimony! The culprit is inside!
Eugene Games' second mini-project, Roasting Report 2, begins now!
Overview=====================
Genre: Mystery game
Playing Time: (On Normal Difficulty) 40 minutes ~ ∞
How to play: Collect evidence and clues within a limited time, and uncover the truth through subsequent deductions.
Reasoning Difficulty: (Based on Normal Difficulty) ★★☆☆☆ (Medium)
(Difficulty Level) ★★★★☆ (High)
Game Features=====================
The game features a system where you can collect evidence by walking around the building, and a system where you can gather circumstantial evidence by talking to witnesses.
Unlike the previous game, there are pop-ups where you can check the clues you have obtained, and various collectibles are prepared throughout the building.
In the previous work, the difficulty was provided through a limited number of questions, but in this work, you will be able to experience the difficulty through a limited time.
Information on connection with previous works =====================
The game has an indirect connection to "Roasting Report: College Student Sleeping Pill Death Case."
One of the characters from the previous work appears as an extra, but it has been prepared so that it can be easily understood even if you do not know the story of the previous work.
About Difficulty====================
The game has a limited time limit, restricting the character's movements, evidence collection, and range of movement.
The time required is adjusted according to each difficulty level, which is directly related to the leisureliness of the game.
In the easy difficulty level, some clues are unlocked in advance and the time required is reduced, making it relatively easy to clear.
On normal difficulty, no clues are unlocked and the time required increases slightly, leading to more intense play.
In the Hard difficulty level, the time required to clear the game increases significantly, requiring users to plan out a clear route in advance.
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