That Which Comes

EARLY

A direct-control snakes-like game where you fight with traditional weapons in a world rendered with Hanji origami graphics.

Genre
Other, Action, Shooting
Creator
AibleRoot
Publisher
AibleRoot
Release
2026.10.19
User Rating
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Sale ends after 2026.11.19 10:00(EST)

This product is an Early Access version.

A product's description or pricing may change depending on the development updates made by its creator.

Q. Why do we do Early Access?

A. This is to refine That Which Comes together with our players. Based on feedback from actual gameplay, we aim to improve the balance of combat and progression, as well as convenience and stability, and enhance the completeness of our planned content.


Q. How long is the Early Access period for this game?

A. We anticipate the Early Access period to last approximately 3 to 6 months, and we are currently developing with the goal of an official launch in January 2027. However, the duration may be extended depending on the volume of feedback received, the work required to incorporate it, and the completeness of the content.


Q. How does the official version differ from the Early Access version?

A. We are currently aiming to add Chapter 3, a new chapter consisting of five stages, and one new character using six types of weapons by the official release. Along with this, we plan to improve balance and convenience based on player feedback, as well as proceed with bug fixes and optimization. The specific scope and schedule of these additions are subject to change depending on the progress of development.


Q. Is the game priced differently during and after Early Access?

A. We plan to maintain the same price even after the official launch if content additions remain within the currently planned scope. However, the price may change if the scale and scope of additional content expand beyond the original plan. We will notify you in advance if a price change is decided.


Q. How do you plan to involve the community in the development process?

A. We plan to accept gameplay feedback, suggestions for improvement, and bug reports through product reviews, email inquiries, and forum posts. We will use your feedback as a reference to determine the direction of game improvements and update priorities, and we will share major changes and how your feedback has been incorporated through update announcements.

Product Description

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Confront what is coming.


That Which ComesIt is a survival action game set in a Joseon-style virtual world expressed through Hanji origami and Oriental painting-style graphics, where you fight against hordes of enemies using traditional weapons.

character
Move manually to break through encirclements, and create your own combat combination with auto-operating weapons and level-up selections. Even after a battle ends, the growth you have accumulated carries over to the next challenge.


The game's appeal

  • In this battle where you move and survive, use WASD or the arrow keys to dodge enemy attacks and find a safe path. You will need your judgment when entering a group of enemies to collect experience points and coins, as well as when retreating.

  • 6 characters, 3
    6 types of exclusive weapons. From the Hunter's Composite Bow to the Anak's Kitchen Knife and the Shaman's Seven-Star Bell. 6 types prepared for each character.
    Unlock exclusive weapons as you grow and experience different combat styles.

  • Growth Choices That Change Every Battle Select one of the cards presented with each level up to enhance your weapons and abilities. The flow of battle changes depending on whether you add new weapons or strengthen your main weapon.

  • 10 stages spanning two chapters. Start at the forests and valleys of Mt. Arachi and the moonlit summit, then advance through the slash-and-burn fields, charcoal kiln villages, and the silent battlefield. Defeat the enemies and bosses in each battlefield to unlock the next stage.

  • Unlock new weapons through the cumulative growth of your character leading to the next challenge, and enhance the capabilities of the Public Training Ground with collected coins. Stage Exploration
    You can discover new training and collect and enhance artifacts obtained as clear rewards.

  • The Monster Codex reveals more as you fight. Defeating enemies and accumulating records unlocks information and research bonuses. The process of learning about threats that were initially unfamiliar is also part of survival.

  • A world crafted with Hanji and ink. Characters and beasts rendered in folded paper, restrained landscapes in the style of Oriental painting, and a blend of ink lines and paper fragments add the texture of classical Eastern fantasy to familiar survival action.


Character Introduction

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Start as the basic character, the Hunter, collect coins, and unlock new characters. You can participate with a total of 6 characters in the main story.

  • Hunter — A mountain tracker utilizing a composite bow, musket, net, and hunting hawk.
  • Anak — A survivor fighting back with familiar household tools such as a kitchen knife, laundry mallet, and field hoe.
  • Shaman — A character who controls the battlefield using the Seven-Star Bell, Spirit Fan, Golden Rope, and Talismans.
  • Monk Soldier — A heavy frontal guardian wielding a six-ringed staff, a shield, prayer beads, and a temple bell.
  • Female Physician — A figure who uses medical tools such as acupuncture needles, moxibustion, mortars, and herbal decoction pots.
  • Pojol — A character who confronts enemies using police equipment such as a cudgel, ropes, and shackles.

Grow each character to unlock exclusive weapons and find the combination that suits you.


Story


Mount Arachi at night, climbed in pursuit of prey as usual. The journey, which began with an ordinary hunt, gradually reveals unfamiliar aspects as it passes through deep forests and valleys.

Beasts that look somehow different, severed sacred ropes, a village devoid of human presence. On the battlefield beyond the mountains, even familiar everyday objects pose an unknown threat.


Operation method

  • Movement: WASD or arrow keys
  • Attack: Equipped weapon attacks automatically
  • Growth: Select Weapon/Ability Enhancement Cards upon Leveling Up
  • Objective: Survive attacks from enemy hordes and elites, and break through the stage boss's threat.
  • Progress: Prepare for the next challenge through character growth, coin training, artifact collection, and Codex research.


Producer's Comment


I wanted to capture both the exhilaration of auto-attacks and the tension of surviving through manual movement. I am designing the game so that different battles unfold even on the same battlefield depending on where you move, when you collect experience points, and which weapons you upgrade.

The unique landscape of this game is composed of Hanji, origami, ink lines, and traditional weapons. In the main story, you can enjoy various combinations and challenges through growth involving 6 characters, 10 stages, a training ground, artifacts, and a monster encyclopedia.


Production transparency


The game's images, icons, background music, and some sound effects were created using AI tools under the developer's planning and art direction.

Generative AI was utilized as a production support tool, while the developer handled the direction setting, selection, adjustment, and game application of the content, as well as all final decisions.

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