That Which Comes DEMO

A direct-control snakes-like game where you fight with traditional weapons in a world rendered with Hanji origami graphics.

Genre
Other, RPG, Shooting
Creator
AibleRoot
Publisher
AibleRoot
Release
2026.07.26
User Rating
No registered ratings
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That Which Comes DEMO

Free

Product Description

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Go outside the walls and confront what is approaching.

That Which ComesIt is a direct-control snake-like game where you fight with traditional weapons in a world rendered with Hanji origami graphics.

An ancient dynasty-style virtual world ravaged by plague. Players do not hide behind castle walls but walk directly out into the battlefield to face swarming beasts and unknown threats.

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The game's appeal

  • Directly manipulated sense of survival: Move the character using WASD or arrow keys to avoid groups of enemies, and directly collect experience points and coins from dangerous locations.
  • Traditional weapons that fight automaticallyTraditional weapons such as the composite bow, matchlock gun, spear, net, lightning trap, and hawk, along with companions, attack automatically, while the player focuses on positioning and growth choices.
  • Card-type growth selectionChoose one of the options presented with each level up to enhance your weapons and abilities, and create a different build for each match.
  • A battlefield drawn with Hanji and inkIt captures a dark Eastern classical fantasy atmosphere with origami-like characters and beasts, backgrounds with vivid ink lines, and a UI featuring an old paper texture.
  • Growth leading to the next levelYou can unlock characters and training with coins obtained from battles, allowing you to challenge again in a stronger state even after failing.

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Character Introduction

The first playable character in the current demo is hunterThis is a character who uses a composite bow as their starting weapon, moves quickly to escape enemy encirclements, maintains distance, and clears the battlefield.

In the subsequent official version, we plan to expand the variety of combat styles through new characters and weapon combinations.

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Story

The plague spreads indiscriminately, both inside and outside the city walls. People gather inside the citadel to hold out, but the threats from the outside grow ever closer.

The player's first battlefield Mount ArachiHeading toward it, you face a herd of beasts folded from Hanji, such as field mice, bats, magpies, and wild boars. And on the journey that follows, you also come face-to-face with the shadow of a monster hiding beyond the beasts.

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Operation method

  • movement: WASD or arrow keys
  • attack: Weapon auto-attack
  • growthSelect a card when leveling up
  • targetSurvive for the time limit and overcome elite and boss threats
  • progressUse copper coins obtained from battles to unlock characters and progress in the training camp.

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Producer's Comment

This game preserves the coolness of auto-attacks while placing the tension of the player moving directly and judging dangerous positions at the center.

Our goal is to overlay a battlefield with a different texture onto a familiar Snakesher-like structure using materials such as Hanji, origami, ink lines, and traditional weapons. The current demo serves as a starting point featuring the first battlefield and basic progression structure, and the full version will include stage expansions, stronger threats, new characters, and growth elements.

Production transparency

Some of the game's images, icons, background music, and sound effects were created using generative AI tools under the developer's planning and direction, and were personally selected and adjusted for use. The game's planning, structure, implementation, and final selection and editing were carried out by the developer.

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