The second work following [Monads], released in 2019.This is a puzzle-tactics game without RNGs, so you can revert your action anytime. Find your own solution of prepared stages, following the story of 6 protagonists.

Genre
RPG
Créateur
Team Monad
Éditeur
Team Monad
Note du jeu
15+
Date de publication
2022.01.07
Note de l'utilisateur
Recommandé à 100% (10 personnes participantes)
Critique du jeu
Pas encore d'avis

Achetez Monads II

USD 13.99

Description du jeu

The second work following 'Monads', released in 2019. 


About Series

‘The ensemble about loneliness.’
Inspired by classic SRPGs, "Monads" is a trilogy series that adds the charm of the story of colorful characters intertwining with their own views and worries to battle rules represented by tile-based turn-based battles.


This series is basically a 'Tactics' game. Among the various characters, You can find the effective combination for each stage environment, and the same character also have different powers depending on which abilities you choose within a certain constraint. In addition, there are various levels of difficulty, from 'Beginner' to 'Legend', to play games according to your preference. Anyone, ranging from users who want to appreciate the story without burden to strategy game enthusiasts who love special challenges, can play this.   


Characteristics

There are three main characteristics that distinguish 'Monads' from other games that look similar. 

- First, units "retreat" before they die if enough damage accumulates. a parameter named 'Will' decreases depending on events in battle, such as being damaged or friendly units being removed. This will make the unit retreat easily. Of course units can die, if you don't give a chance to retreat and do a lot of damage. In this case, the vestige remains in the tiles and lowers the will of the surrounding units, regardless of if it is friendly or not. These will require deeper thought as the difficulty increases. And 'Will' also affects 'Morale', which is a shared resource needed to use Ultimate skills.

- Secondly, it has the rules of puzzle game in macroscopic view. No random, so same behavior always leads to the same result, and you can revert and try different actions whenever you want. While encouraging new strategic attempts by players, the frustration from mistakes is intended to be minimized. 

- Finally, we completely ruled out meaningless repetition. The fastest way to grow a character and gain new abilities is to just follow the scenario. But players who enjoy new attempts and challenges can retry former stages with all characters. There is no reward for repeating same play, but providing additional skill points from higher difficulty reflects the 'aesthetics of challenge', core intention of this work. 


Scenario

Player will follow the path of the group divided into three groups.
- Lucius, a typical hero who lost everything overnight in a conspiracy but tried to fight back and defend justice.
- Deus, a mysterious sage who was considered the savior in part I, but tries to turn the crisis of being deprived of the means of counterattack and drifting abroad into an opportunity.
- Noel, the head of the Royal Guards, who is on the side of the empire to make the world one, desperately hopes that this war and sacrifice will be the last tragedy in history.

Critique du jeu

Autres jeux du Créateur/Éditeur

Monads

USD 9.99

Monads

A fantasy-themed turn-based tactical puzzle game where you can enjoy interesting intellectual challenges and magnificent stories without repeating!

RPG 2D Turn-Based
Recommandé 12