

To be released
Receive release notifications by adding entries to your Wishlist.
Receive release notifications by adding entries to your Wishlist.
CLACKPOT is a roguelike where you pull back and shoot a marble, earning points every time it hits a wall. As you collect patches and artifacts between stages, the levels become strange.
[Open the patch window to use]
Click the patch to open a window, and write directly with the mouse. While the marble is flying, drag the spinner onto the board, lay down the department store carpet, and sweep up the credits piled up inside!
[Turn on Synergy]
Collecting patches of the same series activates synergy, and the more you collect, the higher the level becomes. Use the Dice of Destiny to pop bomb orbs, and flip a coin to aim for the Gambler's Jackpot!
[Chain Reaction]
One kick wakes up the entire board. When you place the marble, tossed about by aerial acrobatics, back down with the claw machine, a chain of collisions follows!
[Add synergy with embroidery thread]
Adding a different series to the patch with embroidery thread allows a single patch to fill two synergy slots simultaneously. Expand the universe to the very end to unleash the Big Bang and Supernova!
[Reinforce the Wappen]
If you enhance a patch with a hammer at the shop, a new effect is unlocked. Enhanced dominoes stand up again after falling and prepare to collapse one more time!
[Please enter the alley]
Defeat a boss to unlock a back alley. Roll the marble through one of the three doors and play the small games behind them, ranging from brick breaking to whack-a-mole. Collect stamps to earn credits, relics, and even a badge slot!
[The Boss Who Twists the Rules]
Every three rounds, a boss appears and sets their own rules. Pop the Balloon Clown's balloons, pass through the rings of fire, break the rules, and make it to the final boss!
There are no real money betting elements or paid items. Credits are in-game currency used only within a single run.
You are free to broadcast, create videos, and monetize as you please, and you do not need to ask separately. Background music has not been registered with Content ID.
Music: "Lobby Time" by Kevin MacLeod, "Thinking Music" (Game, edited), "Pinball Spring 160" (Trailer), Creative Commons BY 4.0. Full credits are in the game.