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Dong Zhuo made a pact with the devil.
The covenant that began in Luoyang spreads across the land. You are an unnamed militia commander. Holding a single proclamation, you march from the plains of the Yellow Turbans, through the mountains and rivers of the gateways, to the red-pulsating Luoyang Imperial Palace.

Battle is Match 3, decisions are strategy
The tiles on the board are your generals. Matching general tiles moves that unit. 3-matches grant an attack, 4-matches grant 2.2x multiplier, and 5-matches grant 4x multiplier plus a unique tactic. As the chain continues, the army's morale rises, and higher morale makes all attacks stronger. You are not solving a puzzle; instead, you must carefully choose who to move and when.

Corps Tactics - Big Matches Become Beads
4-match is a silver bead, 5-match is a gold bead. Collect beads to draw tactical cards such as Fire Attack, Charge Order, and Last Stand. You can only hold three cards in your hand. To draw a new card, you must discard one. On top of a general's tactics that play automatically, there is a layer where you intervene directly.

A different legion every run
Six types of origins determine the entire starting roster and tactics. Fifty generals each possess troop types, stats, and unique 3-stage tactics and connections, while 62 types of equipment and 6 types of formations are layered on top of them. Five can be deployed, and including the bench, there are 10. Four decisions—who to recruit, who to develop, who to equip, and who to conserve—create a different build every time.

Crossing the map of North China to Luoyang
From the wheat fields of Jizhou, through the gorge of Hulao Pass to the Luoyang basin, the world becomes increasingly distorted as you head west. Choose a path among Battle, Elite, Recruitment, Market, Conscription, and Events, and select from 48 different events. Dong Zhuo is at the end of Act 3, and if you have collected the three tokens, there is something more beneath them.

If the military supplies run out, the expedition ends.
Movement available in a battle is limited to your food supplies. Enemies approach while counting down on a timeline, and the moment two or more explode simultaneously is a critical moment. Even if your supplies run out, you can hold out a few more moves as long as your morale remains. A short and sharp puzzle battle where every engagement ends within 30 moves.

What remains even in defeat
When a run ends, you gain prestige proportional to your progress. Even if you lose, prestige gives you an advantage at the start, and the first characters you encounter are recorded in the biographies, expanding the pool of generals for the next run. After completing the first run, stages 1 through 20 of the Warlord Rank are unlocked.

Key Features