Why have Early Access?
Our game is still in development, and we are a small indie game development studio with a team of six.
We hold the belief that "we cannot create a perfect game on our own. We need to ask players, understand what they want, and quickly fill in the gaps." Therefore, we are developing the game with the mindset of continuously seeking user feedback and promptly addressing their needs.
To achieve a fully polished game upon release, we believe it is crucial to communicate extensively with you, our players, and implement updates based on your opinions.
In our desire to showcase a game collaboratively shaped by both developers and players, we have decided to introduce it through early access.
What is the Early Access period for this game?
Our goal is to address numerous issues and develop content within one year for an official release.
During the early access period, we plan to faithfully follow our roadmap and work on developing various content.
If, during this time, innovative and excellent ideas emerge through communication with the community,
we will consider extending the early access period and determining the official release based on your feedback.
How does the official version differ from the Early Access version?
Many errors will be stabilized, and there will be a significant difference in completeness with the addition of various contents.
Features such as 4-player multiplayer, healing mode, construction mode, battle mode, the inclusion of 30 new monsters,
over 100 new items, a new continent, and 10 or more boss monsters, along with more than 20 types of traps,
UI/UX overhaul, and the completion of the story will be added for an exciting exploration experience.
Throughout this process, new content obtained through communication with users will also be incorporated.
After the official version, we anticipate being in a position to introduce the large-scale DLC that we dream of.
Is the game price different during Early Access compared to after Early Access?
The official release date may experience similar timing or price changes after the official release.
Alternatively, there could be fluctuations in the overall packaging price due to the introduction of concepts such as DLC.
(However, we promise that pricing policies will be reasonably adjusted through close communication with users.)
How do you plan to involve the community in the development process?
We plan to consistently upload update notes. Additionally, we will maintain a demo version to encourage players to purchase the full game after trying the demo.
We will communicate with the community to address any shortcomings identified in the early access and demo versions and proceed with updates accordingly.