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<The Fable Unwritten> is told from the perspective of the protagonist, Dorothy, who reads the story through books.
Players travel through the world of the book with their companions and experience various stories and events.
Colleagues with different stories and hopes confront their shortcomings through the journey,
We influence each other and grow little by little.
Exploring a world made up of countless stories,
Please watch with us to see what changes they undergo.

Stage progression method
The adventure proceeds through stages arranged in a map format with various types of nodes.
At the end of each stage, an appearance/ability matching the stage's concept Boss Monsterappears.
Each stage symbolizing Kayla, Sophia, and LeonAppearing while proceeding
Stage-exclusive events and enemiesProceed with the adventure by defeating them.
The types of nodes that appear within the stage are
with the enemy Battles take place, and cards and enhancement materials are acquired. possible Combat Node
Deck ownership Card replacement and reorganization...is taking place Rest Node
A chance encounter with random probability and Options that come with various effectsAppearing Encounter Node
Compared to a typical enemy powerful elite enemies Appearing Elite Node
It consists of.
Therefore, the player Current situation and challenging goalsDepending on Selecting the optimal node and path at every momentsecond
The ultimate goal is to see the end of the story together with a colleague through this.
Combat Node

When entering a combat node, Preset enemy combinations for each stageIt appears according to this difficulty level.

With the 2~3 types of cards provided by default at the start of the game, Combat/Rest and Encounter Nodesthrough
You can add and change the types of available cards.
When using the card, drag and drop it with the cursor,
At this time, depending on the type of each card Chain effect border visual effectIt shows as.

<In-game Combat Preview>
When a character uses a card, the target of use and the target of application Focus effectApply

<In-game Combat Preview>
End Turn ButtonPressing it starts the enemy's action, and then refills the deck with as many empty cards as there are.

<Boss Node Preview>
When entering the boss node Powerful attacks and special patternsA boss monster with appears.
Manage your health and properly swap out cards in your deck in preparation for the battle with the boss.
Random Event (Encounter) Node
Various stories that unfold during the journey and outcomes that diverge depending on the player's decisions.
Adapting various stories borrowed from folktales and fables, depending on the player's choices
Gain various one-time / permanent stat changes it's possible.
Depending on the content of the story, the worldview or the personalities of each character are reflected.
By stage theme Character-exclusive events + Common events appearing in all stagesas
Experience a page of the story that came true.
Rest Node
This is a rest node where you can take a break during your journey with a companion.
Health recovery and card deck reorganization...can proceed,
View short character conversations infused with the worldview It is a possible node.
Style Editing Studio: Play Style Customization System
Whenever a battle proceeds 'literary style' You can obtain ink that can be enhanced or changed.
Some writing styles Unlocked upon fulfilling special conditions It is possible,
This writing style Preferred play style, card build, matchups by battleDepending on
It is a flexible and changeable reinforcement element.