An incremental defense game where you collect satellites to protect a planet. Align orbits to trigger resonance, grow the planet, and advance to the distant Star Graveyard.
To be released
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It starts with one small planet and one planetary cannon.
This is an incremental defense game where you defend against approaching meteorites and enemy ships while increasing your satellites one by one, and turn the tide of battle with a resonance that explodes the moment the orbiting satellites line up in a row.

■ Story
The universe was a single harmony. Somewhere, a single note went awry, and the dissonance spread through the orbits, putting the planets to sleep one by one.
A small planet that had been asleep covered in pollution opens its eyes again.
Raining meteorites and spaceships, and pollution slowly gnawing away at the planet. The only things that can protect the planet are the orbiting satellites.
Leave the solar system, pass through the nebula and the void, and head to the grave of the star where the sound first went awry.
■ How to Use (Use mouse only)
· Move cursor: Aim planetary cannon (auto-fire every 3 seconds), pick up dropped resources
· Press and hold the left button: Overdrive
· Right-click: Toggle auto-bombing on/off (Spacebar also works after opening in the skill tree)
· Lobby: Click to purchase, drag satellite to place in orbit, place on top of a satellite of the same class to composite, right-click to unlock
■ Producer's Comment
This is a game I am making by myself.
I wanted to capture the fun of waiting for the moment when orbiting satellites line up in a row, and the fun of watching the planet grow a little stronger with every loss.
Please play the game and leave your feedback, and we will incorporate it into updates.