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Manage a territory inhabited by adventurers, raise a defense force, and challenge the 100-story tower. It is a management simulation RPG where you craft equipment using materials obtained from expeditions and defend your territory by blocking gates that open every 30 days.
Babel, the adventurer's tower soaring to the heavens. Beneath it, adventurers dreaming of higher places gather. Some rest at the inn, some buy new equipment, and some prepare for their next expedition.
You are the lord of this territory. You must discern people, prepare for expeditions, and manage your affairs so that the spoils of war can once again become the strength of your estate. New rewards await atop the tower, and the next gate awaits outside the territory.
① Self-reliant adventurers
Adventurers staying at the inn move according to their life goals and the desires of the day. They buy equipment, sell materials, climb towers, accept quests, train, and rest. Adventurers of Challenge, Balance, and Stability alignments, along with six races (Human, Elf, Dwarf, Beastman, Gnome, and Half-Orc), each possessing their own unique characteristics and mannerisms, fill the estate. You can see what they are wishing for in the speech bubbles of adventurers walking across the map.
② 100-Floor Adventurer's Tower
20 zones that change appearance every 5 floors, 118 types of monsters, and bosses waiting in each zone. If you send a party out, they will hunt every day, and when their inventory is full or you issue a return command, they will come back carrying loot. The deeper you climb, the longer the round trip becomes, and ranged monsters and strong bosses block the path.
③ Gate that opens every 30 days
There are 8 types of gates, ranging from cluster, toxic, and armored gates to fairies, undead, demons, dragons, and magic rifts. The gates become slightly stronger each time they open. If you fail to send a defense force to stop them within the time limit, your territory will collapse. When starting a new game, you choose between Normal (gates become stronger slowly) and High.
④ The fun of building up the defense force
You start as a Warrior, Archer, Mage, or Priest and advance to one of two branches at Lv. 30 or Lv. 60 — 28 types of classes. Since everyone has a different hidden maximum level, you won't know who will reach the full potential until you level them up. 216 types of 4-tier (Low, Middle, High, Legendary) traits and weakness traits, 304 types of active and passive skills, and auto-combat involving attributes, curses, stun, silence, and slow. If your salary is delayed, your crew members will leave, so you must also take care of the estate's finances.
⑤ Find the crafting method that no one knows.
Most of the 327 crafting recipes are initially hidden. Combine materials at the Blacksmith and Magic Tower to research, and gather clues from failures to discover the recipes. 312 types of equipment · 210 types of materials, Normal · Excellent · Masterpiece qualities and random attributes, enhancement and refining, and set effects for matching equipment from the same zone.
⑥ Manage a territory
Display items at the general store, weapon shop, armor shop, and potion shop to sell to adventurers, and buy and sell materials at the market and merchant guilds. Develop 13 facilities, including the inn, blacksmith, magic tower, research lab, training ground, mercenary guild, and supply warehouse, and strengthen your territory with 105 research projects. Territory events such as wandering merchants, territory festivals, plague rumors, and shooting stars require your choices.
Prepare for an adventure, and protect the place to return to.
Recruitment → Organization → Expedition → Crafting/Trading → Territory Growth → Gate Defense
Select New Game → Difficulty (Normal · High). There are 4 first-time adventurer guests in the inn.
Recruit adventurers at the inn to form a defense force (hiring costs · salary).
Form a party at the Garrison Headquarters and send them to the Adventurer's Tower for a hunt.
You can display and sell the materials you brought at the general store, or craft equipment at the blacksmith.
Block the gate that opens on the 30th day within the deadline. 'To do now' on the right tells you what to do next.
Select New Game → Difficulty (Normal · High). There are 4 first-time adventurer guests in the inn.
Recruit adventurers at the inn to form a defense force (hiring costs · salary).
Form a party at the Garrison Headquarters and send them to the Adventurer's Tower for a hunt.
You can display and sell the materials you brought at the general store, or craft equipment at the blacksmith.
Block the gate that opens on the 30th day within the deadline. 'To do now' on the right tells you what to do next.
One day is 1x speed, 12 seconds. Use the top right button to pause · 1x · 2x · 4x.
Expand your territory and challenge the top of the tower (100th floor). If you miss the gate or all the residents leave, your territory will collapse.
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