FLEET OPS

From the admiral commanding the fleet, to the captain on the bridge, to the pilot in the cockpit. Pick your seat, join the battle you want, and force the fight you want on your enemy. Real-time fleet combat — FLEET OPS.

Genre
Simulation, RPG, Strategy
Creator
Seconory
Publisher
Stellar Dreamer
Release
To be released
User Rating
No registered ratings
Product Reviews
No registered reviews

FLEET OPS

To be released

Receive release notifications by adding entries to your Wishlist.

Receive release notifications by adding entries to your Wishlist.

Product Description

Pick your seat

Command a fleet of up to 150 ships as the admiral, take the bridge of a single ship as its captain, or dive into the enemy line as a pilot. You can transfer to any ship in your formation mid-battle, and launch from a carrier as the squadron leader yourself.


Admiral — decide the shape of the fight

Rise into tactical mode and move squadrons across a grid. Formations stack in three layers, and as your fleet grows you unlock V, box, M, W, concave, convex and X formations. Even while flying, pick squadrons with the number keys and issue orders with G — and force the fight you want on your enemy.


Captain — direct the guns from the bridge

Drive your ship with a geared engine (4 forward, 4 reverse) and command its turrets. Turrets with 5 shell types, beam turrets, particle barrages, capital super-beams, VLS missiles and CIWS all clash on one battlefield. Damage goes through shields, armor and hull, and ship sections break apart.


Pilot — take the stick

In a fighter you aim and fire yourself. The battlefield scales with the number of ships involved — 34 km across at 150 vs 150 — and you cut through it in a fighter.


An endless galaxy

14 hand-made civilizations and up to 120 procedural ones share the galaxy. Warp between star systems; beyond the clusters, find your own routes by surveying and long-range scans. Pass through the atmosphere and land anywhere on planets and moons, each with spaceports of 300+ landing pads and cities.


Ports · trade · market

Trade goods across 18 kinds of stations. Every port keeps its own stock, so prices move from surplus to sold out, and NPC freighters trade between ports too. In the player market, buy and sell neural parts and components with other captains. Take on 10 station mission types, 4 planetary mission types and warlord intel missions, or step off your ship and walk the four floors of a port.


Mine, build, grow

Mine ore by the cubic meter in asteroid belts and refine it into ingots and alloys. Craft equipment from blueprints (T1–T3) and design ship classes by fitting components to hardpoints. Build a triangle outpost in your own system and construct combat-class ships at its shipyard. Mining factories keep producing for up to 30 days while you are offline.


Commanders and enemies

9 commanders and 12 pilots serve in your fleet. Captains bring stats and role-specific traits; pilots have ranks and personalities that change accuracy, evasion and engagement range. Face pirate dens, warlord fleets across 8 clusters (surrender talks and boss raids), and system pirates that appear in every star system.


Play together

Fight alongside other commanders in co-op battles, join alliances with research donations and a shared treasury, issue PvP challenges, and chat with other players.

Product Reviews