

To be released
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The game's appeal
1. In a 5 vs 5 battle over a single bomb per round, the attacking team must plant and detonate the bomb at one of two points, A or B, while the defending team must prevent planting or defuse the bomb. The round is won by eliminating all members of the opposing team. Rounds last 1 minute 55 seconds, the bomb lasts 40 seconds, offense and defense switch every 6 rounds, and the first team to reach 7 wins takes the round.
2. Economic System for Collecting Money to Buy Equipment During the first 15 seconds of a round, you purchase weapons and armor in your team's zone. Money accumulates based on wins/losses, kills, and planting/defusing missions, and rewards increase with consecutive losses. If you survive, you carry your equipment into the next round. It is up to the team to decide whether to conserve it or spend it all this time.
3. Three-Way Port Map, Rustport
North Pier: A two-story structure consisting of the upper pier walkway and the lower pier. Looking down from the fish market roof and the net warehouse balcony.
Central Avenue: A straight road 116 m below the yellow gantry crane. It is the stage for the sniper rifle.
South Interior: Close-range combat leading to the warehouse, freezer corridor, canning plant, and boiler room.
Point A is the east pier next to the fish market, and Point B is the boiler room.
4. 10 types of knives and guns: P9 Pistol, V12 Stinger, H50 Hammer, W6 Hornet, K12 Hornet, B8 Bulldog, R4 Assault Rifle, G7 Bison, S7 Sniper Rifle, X9 Typhoon, and Combat Knife. There are 4 slots for primary, secondary, knife, and bombs. When you buy a new weapon, the weapon you were holding will drop to the ground and can be picked up by anyone.
5. Alone, and with friends
Bot Match: Start directly from the menu. 1v1 to 5v5, 3 bot difficulty levels (Easy, Normal, Hard).
Online Room: Create a room and invite friends. Password-protected rooms, spectator seats (up to 4), lobby chat, bot fill slots, and difficulty settings for each bot.
Since one person acts as the host, neither port forwarding nor a separate account is required.
The match continues even if the host leaves. One of the remaining players takes over as host, and a bot takes over the operator role of the person who left.
Character Introduction
Attack Team (Shipyard Departure): Sand-colored combat uniform, cloth-covered helmet, goggles and face shield, chest rig and backpack. Carrying a bomb, push into point A or B.
Defense Team (Departing from Customs): Navy combat uniforms, high-cut helmets and headsets, plate carriers, and radio antennas. Divide the two points to defend and defuse the planted bombs.