Raising Fire Spirits

A flame roguelite that engulfs the world with a single dying flame

Genre
Action, Casual, Other
Creator
devmakermin
Publisher
DMM
Release
2026.09.29
User Rating
No registered ratings
Product Reviews
No registered reviews

Purchase Raising Fire Spirits

Sale ends after 2026.10.31 08:15(EDT)

Product Description

[ The Game's Appeal ]


  The controls are simple: movement and dash. Since fireballs and learned fire skills all explode automatically, you can create screen-filling flames without any complex commands.


  The Burning Gauge fills up whenever you absorb flames. The moment it is full, the Spirit goes berserk. Its firepower skyrockets for 6 seconds, and the trails of fire left behind burn the groups that followed.


  Seven types of ore are scattered across the battlefield. Breaking them yields essence, which changes stats such as attack power, movement speed, and attack speed for 10 seconds. Every moment requires a decision as to whether to break the ore before the encirclement thickens, or to clear out the groups in front of you first.


Also, the flames collected in one round remain 100% even if you fall. Since you unlock 283 permanent growth nodes one by one in the settlement, even if you fail one round, you will definitely be stronger in the next.


  [ Character Introduction ]


The protagonist is a lowest-ranking fire spirit whom elves and fairies risked their lives to hide after the collapse of the Spirit World. Although their power is still weak, they will ascend through the ranks of Low, Middle, High, and Supreme to become the Spirit King by repeatedly burning, gathering, and falling.


  The forest of Chapter 1 is overrun by blackened beasts. Slimes that push through the water, bats that fly in packs, wolves that burrow in quickly, tigers that are difficult to face head-on, and slow but heavy-hitting bears await.


  After the reinforcements stop in Stage 10, the Lord of the Forest, Baekho, appears. There is no next stage until you defeat him.


  [ Story ]


For thousands of years, spirits have guarded the balance of the world. However, humans discovered that they could use the power of spirits as endless energy, and they invaded the spirit realm, leading massive magical devices to extract that power.


Fire, Water, Wind, Earth. All the Spirit Kings resisted to the very end, but one by one they vanished. The only survivors were a few of the lowest-ranking spirits hidden away by the Elves and Fairies.


After hundreds of years, a small flame that was nearly dying out in the deep forest opens its eyes again.


  "I will reclaim everything."


At some point, the forest was being consumed by monsters stained black. Revenge is not yet ready. What is needed now is power.


  [ Operation Method ]


  Movement is controlled by W, A, S, or the arrow keys; for gamepads, the left stick and directional pad are used. Dash is Space or the A button, the status window is Tab or the Y button, and pause is Esc or Start.


  Flame Bullets and Flame Skills are not controlled. They automatically target enemies within range and explode on their own according to their respective cooldowns, and Burning Rampage also activates automatically when the gauge is full.


  Therefore, skill is determined not by firepower, but by position. You constantly have to judge where to stand to prevent groups of enemies from overlapping and which way to escape before the encirclement closes. The dash is an evasion technique, but also an attack that leaves a trail of fire in its wake.


  [ Creator's Comment ]


I wanted to create a story that starts small and ends big. From a single dying ember to surpassing the master of the forest, I first established a structure where everything gathered remains even in death, so that falling multiple times would not feel like a waste.


This demo is the first ten stages of that journey. We have prepared everything up to the moment you defeat the White Tiger. Please feel free to leave comments if you see any shortcomings. We will continue to make improvements while developing the full version.


  [ Demo Range ]


  You can play Chapter 1 Stages 1 through 10, up to the First Awakening (Low). Defeating the White Tiger completes the demo. Infinite Mode and the Pokedex will be unlocked in the full version.


  The demo save file is separate from the full version, so it does not affect progress in the full version.


  In the full version, 6 chapters, 60 stages, 40 types of monsters, 6 bosses, and five awakenings leading up to the Spirit King await.


  One match takes about 15 to 25 minutes and supports keyboard, mouse, and gamepad.

Product Reviews

Other products from this Creator/Publisher

I got tricked by an employment agency and ended up getting a job at a failing trading company.

Product I got tricked by an employment agency and ended up getting a job at a failing trading company.

-90%

Price $0.99

I got tricked by an employment agency and ended up getting a job at a failing trading company.

You thought it was a good job, but it turns out to be a failing merchant guild?! Become a rookie merchant named Lian, read the different market prices at every port, gather companions, and set out to sea. This is a fantasy trade simulation RPG where you build the future of the Golden Compass Merchant Guild through trading, sailing, quests, and growth.

Simulation 2D Mouse-Only
Recommended 0
BeatDefense

Product BeatDefense

-90%

Price $0.99

BeatDefense

Defend a small castle with just one beat! Summon monsters to the rhythm and fend off the kingdom's army swarming to rescue the princess. Beat Defense, a one-button rhythm defense game featuring everything from cute slimes to powerful legendary monsters!

Rhythm 2D Pixel art
Recommended 1