

Robo Dream Party
To be released
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Robo Dream Party
A chaotic party where the laws of physics are broken in a robot's dream
This is a casual party game for 2 to 8 people to enjoy together.
Pick up objects scattered on the map and push each other off the map until you are the only one left.
■ The Game's Appeal
● The laws of physics work differently every time
Whenever you pick up or swing an object, there is a certain probability that an unrealistic physics effect will be applied.
The stick, which usually just lightly pushes the opponent, suddenly sends the opponent flying far away on the screen.
Conversely, the effect lands on me, and while trying to attack, I get flung away and end up hanging from the edge of a cliff.
Even if you swing the same object in the same spot, the result changes. That is why every round is new.
● The tables can turn at any time.
The person who was ahead just moments ago swings an object incorrectly and gets sent flying.
Since there is no health bar or skill tree, it is difficult to know the outcome until the very last moment, even if there is a difference in skill.
Even the person who caught it first can send someone out of the map in the second round.
● The way you fight varies depending on your weapon.
The attack changes depending on the item you are holding.
· One-handed weapon
The pushing force is weak, but if you hit three times, the opponent drops the object they are holding.
It is suitable for a playstyle where you start by disarming first.
· Two-handed weapon
The pushing force is strong, so it can send you off the map in one hit.
Instead, if you miss, it is that much more dangerous.
· Throw
Use this to keep an eye on opponents from a distance or to target those trying to escape.
· Bare-handed punch
It is a last resort when you have lost your weapon.
● It is also fun to watch.
It’s not boring even if you get eliminated first. Watching the remaining people fly off in unexpected ways is also part of the fun of this game.
Each round lasts 1 to 2 minutes, so even if you are eliminated, the next round starts soon.
■ Story
This is a dream that a robot is having.
Because it is a dream, the laws of physics do not work properly.
With a single swing of a light stick, a person is sent flying off-screen, and I, who swung with all my might, am instead flung away by the recoil.
The security robot patrolling the map has suddenly become a vehicle you can ride, and
As time passes, obstacles start flying in from somewhere.
None of these things would happen in reality. Because it is a dream.
■ Elements
● Player Robot
The protagonist runs around in a dream. They have no special abilities.
It is all about what you hold in your hand and how the physics of that moment works.
● Robot Vehicles
It is a robot that roams the map. Originally a patrol security robot, it becomes a vehicle when a player climbs onto it.
· When mounted, you will not be pushed back by most attacks, and your movement speed will increase.
· Only one person can ride at a time. First come, first served.
· It is not invincible. It is pushed back by large swings of two-handed weapons.
· Unridden robot vehicles act as obstacles, chasing and attacking specific players on their own.
● Object
These are items that appear randomly throughout the map.
From sticks to robot fish, physical reactions differ depending on the shape.
In the future, attributes such as ice and electricity will be attached depending on the form.
■ How to Use
Move W/A/S/D
Jump Space
Running Ctrl
Pick up · Place items G
Basic Punch Right-click while unarmed
Swing object Right-click while holding an object
Throw object Left click while holding object → Right click
Emotion Expression Ctrl + 1 to 4
End Game =
■ Producer's Comment
While studying game development, I found the sight of a character flying exaggeratedly after being hit by an attack to be fun in itself.
It was interesting that the awkwardness actually became a source of humor, considering that you can't fly like that in reality.
From the thought that "something that doesn't happen in reality but is likely to happen in a dream"
The setting of a robot's dream was introduced.
By adding a worldview where the laws of physics operate strangely because it is a dream, the exaggerated reactions gained a certain degree of plausibility.
The goal was simple from the start: a lighthearted, comedy-toned party game to enjoy with friends.
Rather than a game where the skilled player always wins, where the game is turned around by a ridiculous single move
I wanted to create a game that makes everyone laugh together.
Currently, we have implemented the rules for the last man standing brawl, and we are preparing the following content for the future.
· Ice/Electric attribute attack
Frozen opponents remain suspended in the air and fall the moment they are thawed,
Electric shock spreads to other nearby players.
· Death Cam
Even after being eliminated, it allows you to switch between spectator cameras throughout the map to watch from a good vantage point.
· Camera improvements
Refine the handling when the view is obstructed by walls or pillars.
· Option Maintenance
Korean/English support, screen/resolution/volume settings, change key settings.
· New rules and cooperative mode
We are preparing a mode where multiple players cooperate to find items and escape the map.
There is still a lot to refine, but if you play just one round, you will understand what kind of fun this game is aiming for.
I think it will be conveyed right away.
One round takes 1 to 2 minutes. Enjoy a quick game.
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