Q. Why do we do Early Access?
A. 《Fall in Sweety》, a remake of a demo game developed at Indieboost Lab, is a visual novel where player choices and the resulting changes in the story are important.
We decided to conduct an Early Access phase to verify the gameplay experience of actual players prior to the official release and to refine the overall quality, including the flow and branching of the scenario, direction, and UI/UX.
Q. How long is the Early Access period for this game?
A. Until December 31, 2026
Q. How does the official version differ from the Early Access version?
A. . We aim to provide a more stable and immersive gameplay experience by improving the overall completeness of UI/UX, gameplay convenience, sound, and direction.
Also, Japanese and English subtitles are added.
We will continue to provide updates on development progress and major changes through updates.
Q. Is the game priced differently during and after Early Access?
A. Additional discounts are scheduled to start simultaneously.
Q. How do you plan to involve the community in the development process?
A. We plan to actively check player feedback during the Early Access period and incorporate it into the development process. We will collect feedback regarding scenario flow, choices and branching structures, gameplay convenience, UI/UX, and presentation through the community and store pages, and continuously make improvements. In particular, as this is a visual novel where players experience various choices and endings, we will pay close attention to the immersion and any inconveniences felt during actual gameplay.