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Katana Robo: RTA

Katana Robo takes you to the top floor of a robot tower that looks like a platformer game stage, where you'll fight fierce battles against a variety of enemy robots.

Genre
Action, Adventure, Platformer
Créateur
TWINS HALO
Éditeur
TWINS HALO
Note du jeu
12+
Date de publication
2023.12.14
Note de l'utilisateur
Recommandé à 100% (5 personnes participantes)
Critique du jeu
Pas encore d'avis

Achetez Katana Robo: RTA

USD 5.55

Description du jeu


Story

To thwart Samurai Robo's plan to take control of all the robots in the universe by awakening the Dominion Sphere from the highest point on the planet Mechanos, Katana Robo rushes to the Robot Tower, which looks like a platformer game stage made up of buildings, cars, space battleships, and more. Raising his Dominion Sphere as high as he can, Samurai Robo harnesses the power of the Dominion Sphere to bring objects together to create an impromptu robot tower, which is defended by numerous enemy robots that serve Samurai Robo. Katana Robo's journey includes battles with a variety of enemy robots, and it's up to you to destroy the Dominion Sphere before Samurai Robo can fully awaken it and turn the robots of the universe into his minions.



Game Features

Katana Robo: RTA is an 'Mechiro+Only Up Style RTA Action' game, where players utilize their honed action and platformer skills from various games to reach the top floor of the Robot Tower and destroy the Dominion Sphere in the shortest time possible. This game demands quick reflexes and precise controls, while also emphasizing strategic thinking and timing in its unique gameplay.



SPEEDRUN (Leaderboards)

Compete against gamers from around the world in Katana Robo: RTA using the SPEEDRUN (Leaderboards) This game gives you the opportunity to show off your skills, achieve great records, and rise to the top of the global rankings. Show off your abilities to the world and become the world's strongest Katana Robo!




Convenience

Prioritizing convenience and user experience, Katana Robo: RTA, despite being an Only Up-like style game, has implemented a checkpoint system to minimize player frustration. If a player fails a jump action or is destroyed in combat, they can resume the game from the nearest recall point. Additionally, if destroyed in battle, players automatically revive after 10 seconds. These systems maintain the flow of the game and provide a smooth gaming experience for the player.

Critique du jeu

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