Buzz Cut Simulation

A Korean man enjoys simulating the process of getting a buzz cut in a game.

Genre
Simulation, Visual Novel, serious game
Créateur
HyperMoneyGames
Éditeur
HyperMoneyGames
Note du jeu
Tout public
Date de publication
2023.12.25
Note de l'utilisateur
Recommandé à 100% (2 personnes participantes)
Critique du jeu
Pas encore d'avis

Achetez Buzz Cut Simulation

-50% USD 2.90 USD 1.45

Description du jeu

"Hello! I'm not originally a game developer.

I've been an inventor since I was in the 2nd year of middle school.

I'm now 26 years old.

I have a strong interest in invention and love to challenge new things, so I started attending an invention class since the 2nd year of middle school.

Although I was very interested in invention during middle school, I didn't consider it as my major.

During that time, I participated in my first invention competition and I enjoyed the sense of accomplishment and presenting my ideas to others.

Later, I found out about the existence of specialized invention high schools, and I decided to attend one.

After entering high school, I received over 20 awards in invention competitions and applied for and registered 6 patents, which inspired me to start a business based on my inventions.

However, by the time I was in my senior year of high school, I had only saved 3 million won (approximately $2,500), and the cost of making molds was too expensive, so I had to give up.

As I contemplated my next steps, I realized that instead of needing a lot of money to start a business, I could start a business by investing my time.

I came up with the idea of creating content. So, I decided to major in game development at a university.

Over the next 4 years, I focused on game development, and starting from my 2nd and 3rd year, I gradually created and released games, similar to a lean startup.

By the time I was in my 4th year, I created and released a game called 'Blue Tricks,' which I had crowdfunded the previous year.

However, the results were not as good as I had hoped, but I saw it as a part of the journey towards success and continued to plan and develop games consistently.

I was fortunate to find team members who shared my vision in a relatively short amount of time.

In April of 23, we acquired our first office, and 5 months have passed since then.

As time goes on, it feels like we are walking down a dimly lit path, but we keep challenging ourselves and creating every day.

In the midst of all this, I thought of a game idea that would relieve my frustration and capture people's attention.

That idea was the buzz cut simulation. The reasons are:

1. Anyone can get a buzz cut, but people find it difficult and don't like it.

2. I think people will be interested if they get a buzz cut.

3. I believe it's the quickest way to raise funds to support my business.

However, the results are unknown, so I decided to create the game with a mindset of trying it out and taking the challenge."

Critique du jeu

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