


Rakmu Last Blade
A new combat experience
- A new combat experience is provided by adding the concept of 'up and down' to the Soul-like combat style that was focused on 'front, back, left, right' by adding double jumps and terrain features.
- During battle, the monster's continuous movement of terrain causes the player to fall while moving, and gives the player a situation where he or she must destroy the new risk of 'falling'.
o New role of map movement
- Map movement is planned to focus on the challenging composition of platform game formats (ALTF4, Only Up!, etc.) rather than focusing on the progression of the story and character growth, so that constant tension is maintained between battles and the flow is not interrupted.
- Added various actions such as dash, sliding, double jump, and super jump, and encouraged the player to feel ‘fun through movement action’ rather than ‘stress’, which is the focus of existing platform games.
Please comply with the terms and conditions when writing a post.