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SGS KOREAN WAR

The first intense conflict of the Cold War, this war is very often forgotten, its very rapid and dynamic but unknown aspect obliterated by months of stagnation following the first year of operations in Korea. Can you make it remembered?

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Strategy
창작자
Strategy Game Studio
배급사
Avalon Digital
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2023.06.22
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SGS 한국전쟁으로 바라본 끝나지 않은 전쟁

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The Korean War

This war is remembered as the first intense conflict of the Cold War, but usually not much more than that.

 

Few know that the conflict’s first year was a very rapid and dynamic Blitkrieg-like struggle, with the North sudden invasion at the beginning of summer 1950 and the counter-offensive from the United Nations in Fall and early Winter, followed by the intense counter-offensive led by Communist China in winter and spring of the following year. Then after this active phase, the mobile aspect of the war was obliterated in memories by months of stagnation and tense struggles alongside a rarely fluctuating line of fortified positions, reminding many of the trench warfare of the Great War. The ‘hot” part of the conflict finally ceased in 1953 with an armistice, but officially the war has not ended. 



Scenarios

  1. Chosin Scenario: a 3-turns scenario on the infamous battles around Chosin reservoir in Winter 1950 
  2. Incheon Scenario: a 4-turns scenario of the landing at Inchon and subsequent liberation of Seoul, Fall  1950 
  3. Pusan Perimeter scenario: a 4-turns scenario covering the final NK attempt to conquer all of Korea, Summer 1950 
  4. Spring Offensive scenario: a 4-turns scenario covering the Chinese offensive against Seoul in 1951.
  5. Invasion of South Korea Campaign: a short 3 months (12 turns) campaign covering the initial North Korean invasion, early Summer 1950 
  6. Naktong Campaign: a short 2 months (9 turns) campaign covering the Battle for the Pusan Perimeter, Summer 1950 
  7. Across the 38th Parallel Campaign: a short 4 months (16 turns) campaign covering the UN counter-offensive, from Fall  1950 
  8. China Enters Campaign: a medium 6 months (25 turns) campaign covering the Chinese intervention from Late  1950 
  9. 1951 Campaign: a medium 24 months campaign (100 turns) covering the war from Spring 1951. 
  10. 1952 Campaign: a medium 12 months campaign (50 turns) covering the war from Spring 1952. 
  11. The Korean War Grand Campaign: the whole war (150 turns), from June 1950 till the end.

All turns in the various scenarios and campaigns above represent one week, between 26 June 1950 and 15 May 1953. 


One player represents the North Korean and Chinese Communist armies, with Soviet backup, and the other plays the United Nations, comprising South Koreans, UNO, Commonwealth and American forces.

  • The Communists have very numerous land forces at the start of the game, and the Chinese reinforcements are impressive, but they are lacking strength in the air (except when the Migs arrive).
  • The South Korean player must first hold desperately against the initial invasion, waiting for American reinforcements to alter the course of events. Their aerial superiority and economic might are important and can compensate for the lower numbers.


 All of this is for you to discover in the most detailed recreation of the Korean War to date.


Players will enter military operations and battles and join in the political and diplomatic aspects of the war.


 


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