Teamfight Manager 2

EARLY

Teamfight Manager returns with more detailed tactics and management, a new MOBA-style match format, and a Deathmatch mode reminiscent of the previous title. Take charge of a fictional esports team, build the strongest roster, and become the best manager!

Genre
Simulation, Sports, Strategy
Creator
Team Samoyed
Publisher
Team Samoyed
Release
2026.10.28
User Rating
100% Recommended (2 Participants)
Product Reviews
No registered reviews

Purchase Teamfight Manager 2

This product is an Early Access version.

A product's description or pricing may change depending on the development updates made by its creator.

Why Early Access?

We want to refine the experience of managing a fictional esports league together with our players. Your feedback will help us improve the game's systems, content and balance throughout development.

How long will Early Access last?

As described on Steam, we estimate a total Early Access development period of about 1–2 years. This may change with community feedback and the amount of content being developed. The full release date has not been confirmed.

How will the full version differ?

The core systems are already included in Early Access. We plan to add champions and management content, improve existing content, adjust balance and fix bugs during development.

What can I play now?

The game includes champion drafts, player recruitment and training, team management, match spectating, tactical planning and online leagues. STOVE multiplayer supports STOVE users only; cross-play with Steam is unavailable. Locally installed mods are supported, but Steam Workshop integration is unavailable.

Will the price change?

The price may increase during Early Access or at full release as content is added and development progresses. Any changes will be announced separately.

How can I give feedback?

Share your thoughts through the community or email teamsamoyed@gmail.com. We will review feedback and use it to make improvements that fit the game's direction.

Product Description

Teamfight Manager returns with more detailed tactics and management, along with a new MOBA-style match format. Take charge of a fictional esports team, build the strongest roster, and become the best manager!

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· New Champions

Strategically utilize dozens of newly introduced champions alongside the original champions from Teamfight Manager. Many skills of existing champions have also changed, so careful review will be essential for victory.

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· Changed Maps and Rules

The match map and rules have been changed. Matches now take place on a MOBA-style map, where you must properly combine top, jungle, mid, bot, and support to destroy the enemy Relic first and claim victory. Show your ability as a manager through more detailed Team Tactics and Personal Tactics.


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· Deathmatch Mode

A new game mode, Deathmatch, has been added. On a small map with no minions and no objectives, matches are decided purely through combat, without recalls or healing. The team with more kills within the time limit wins, and with laning and macro play removed, players' raw fighting ability and champion composition directly determine the outcome. Set the match time and player count (2 vs 2 to 5 vs 5) as you like, and enjoy fast, explosive matches reminiscent of the teamfights from the previous title.

· Transfer System

Keep a close eye on Solo Rank and matches between other teams, and recruit outstanding players. Each player has highly varied attributes that have a major impact on matches. Unlike the previous title, player attributes do not affect numerical values such as actual damage, but instead influence decision-making and control through AI differentiation. This allows players to feel more like real professional athletes. If you recruit strong players at a low cost through negotiation, you will be able to operate your team efficiently.

In addition, various content and improvements are prepared to help you immerse yourself as the manager of an esports team.

Throughout Early Access, we will continue providing updates with new champions and new content shaped by your feedback, making the game even better over time.

No achievements are revealed yet.

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