To be released
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Even if you get caught, it is not the end.
One tagger chases the fugitives and locks them in a prison. However, the moment a friend who hasn't been caught yet kicks a can, everyone in the prison escapes at once. The tagger retrieves the can and returns it to its original place, and the fugitives try to turn the tables once again.
Flip everything over with a single can.
Just when they let their guard down thinking they had almost caught them, a can flies away, and all the trapped friends are freed. The decision of the last remaining person and a single kick completely change the flow of the match.
A chaotic mess of ever-changing abilities
Fly through alleys with fart boosters, make opponents slide with bananas, and jump over walls with spring legs. Combine dozens of abilities, such as bolts, prop camouflage, and stone throwing, to create variables in chases and escapes.
A chase scene in a Korean neighborhood
Hide and chase as you move between narrow alleys, houses, rice paddies, shops, and roads. As time passes, the atmosphere of the neighborhood changes, and vehicles and surrounding objects create unexpected events.
Short and vivid party game
One match is about 4 minutes long. Arrests, rescues, ability activations, and comeback situations are clearly displayed on the screen, allowing both players and viewers to easily understand the flow of the game.
Key Features
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