

To be released
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Beyond turn-based. Real-time strategy across an expanded East Asia.
No more waiting for a turn to come around. The continent moves by the second — domestic rule, construction, statecraft and full-scale war unfold at the same time, whether you play alone or with up to seven friends.
While you are reviewing your treasury and raising a wall, the enemy has already crossed the border and is forming ranks. There is no time to hesitate.
Key Features
8-player real-time multiplayer — Create a room, share the code, and anyone can drop straight in. If a player leaves mid-game the AI takes that faction over immediately so the campaign never stalls, and saved multiplayer campaigns can be resumed later.
An expanded roster of factions — Play beyond the traditional Three Kingdoms. Take command of Goguryeo, Baekje, Silla or Gaya and contest the Central Plains against Lü Bu, Guan Yu and Zhang Fei. 128 additional officers and 21 historical events drawn from the Korean records — same stat system, no bonus and no handicap.
Diplomacy you write yourself — Set the terms your envoy will carry: how much tribute, which city to hand over, and the message itself. Threaten an ally or make a reckless offer. The moment talks collapse, that document becomes a war.
Twelve counter-operations and hands-on unit control — Field battles, naval battles, sieges and officer duels, each with its own answer. Twelve operations — ambush, lure, charge and more — counter one another. And when the AI is fighting too cautiously, take the squads yourself and command them like an RTS.
A deep single-player campaign and statecraft — 46 cities, 1,203 officers, 5 scenarios, 4 difficulty levels. Handle petitions, chair the imperial court, keep public order and put down riots — run the realm yourself.
Four languages — Korean, English, Japanese and Simplified Chinese.
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