Romance of the Three Kingdoms: The Dream of Restoring the Han Dynasty 1

Liu Bei's great journey to rebuild a collapsing dynasty! Become Liu Bei Xuande in the falling Han Dynasty, command troops, and lead the nation's revival.

Genre
RPG, Simulation, Strategy
Creator
Playnauts
Publisher
Playnauts
Release
2026.07.12
User Rating
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Product Description

Game Introduction

Romance of the Three Kingdoms: Dream of the Restoration of the Han Dynasty is a turn-based strategy simulation RPG (SRPG) based on the Romance of the Three Kingdoms. Although there are various other Three Kingdoms games in the form of SLGs, we planned this project based on the belief that the SRPG is by far the genre best capable of conveying the emotional impact of the Three Kingdoms. Players take on the role of Liu Bei, the protagonist of the Three Kingdoms, managing generals and troops, and directly experiencing and commanding various battles. Inspired by the Heroic Legend of the Three Kingdoms series, this title follows its battle structure and progression style, featuring tile-based combat, the management of unique generals, and a battle-centric story progression as its core elements.


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Scenarios and Combat

The overall scenario progression follows a single main storyline rather than multiple branches, and basically follows the content of *Romance of the Three Kingdoms*, although fictional branching scenarios may be added. We are planning approximately 50 battle scenarios in total, and the composition of the scenarios and the list of battles currently under development are as follows.

Chapter 1 The Yellow Turban Rebellion: Zhuo, Pingyuan, Yingchuan, Qinghe, Yangcheng, Wan

Chapter 2 Anti-Dong Zhuo Alliance: Yuyang, Sishui Pass, Hulao Pass, Guangzong, Beihai

Chapter 3 Siege of Xuzhou: Xuzhou 1, Guangling 1, Xiaopei 1, Xiaopei 2, Xiaopei 3, Xuzhou 2, Xiapi 1, Xiapi 2

Chapter 4 Battle of Guandu: Guangling 2, Xuzhou 3, Xuzhou 4, Xiaopei 4, Yanzhen

Chapter 5 Three Visits to the Thatched Cottage: Xuchang, Jiangxia, Xiangyang 1, Xinya 1, Bowang

Chapter 6 Battle of Red Cliffs: Xinye 2, Xiangyang 2, Dangyang, Changban, Hanjin, Huarong, Jiangling 1, Lingling

Chapter 7 Campaign to Conquer Yizhou: Gangneung 2, Bu, Nak 1, Nak 2, Nak 3, Gaimeng Pass

Chapter 8 Sino-Korean Struggle: Waguguan, Chentangshan, Zhengjunshan, Yangpingguan

Chapter 9 The Dream of the Restoration of the Han Dynasty: Shangyong, Mai, Zigui, Yiling, Xiaoting

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Combat System

Battles in *Romance of the Three Kingdoms: Dream of the Restoration of the Han Dynasty* are conducted as tile-based turn-based combat. Victory and defeat are determined by terrain, troop types and their strengths and weaknesses, as well as the unique skills of units and generals; your choices and tactics will decide the outcome of the battle. There are a total of 14 combat troop types, each with its own abilities and skills. We plan to provide an enjoyable sense of progression by allowing players to level up the unique skills of each troop type once they reach a certain level. Our goal is to allow players to enjoy strategic elements through the synergies between troop types and the coordination between units. There is a rock-paper-scissors-like system of strengths and weaknesses depending on the type of troop.

Infantry > Archers > Cavalry > Infantry, Special > Enemy Soldiers > Supply > Special

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Skill System

Each class possesses four unique skills. Skill levels can be allocated as you level up, and the characteristics of the class are determined through active skill allocation. Depending on the skill growth process, it is possible to develop classes with completely different characteristics even within the same class, pursuing the unique fun of growth characteristic of RPGs.

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