Matchmaking Sample

This is a matchmaking sample that starts immediately with a STOVE account without a separate login. You can experience EOS (Epic Online Services)-based matchmaking in a working environment. You can personally verify the matching flow that automatically connects you with other users in the same pool.

Creator
STOVE Labs
Publisher
STOVE Labs
Release
2026.06.25
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Matchmaking Sample

Free

Product Description

introduction

This is a sample demo that allows you to experience the EOS (Epic Online Services) matchmaking integration firsthand. It runs immediately with a STOVE account without a separate login process, and you can observe the automatic matching process with other users in the same pool on the console screen.


Operation method

You will see a black console window and an input prompt (>). Enter the following four lines in order.


# --- (1) STOVE PCSDK Area: Getting a Token from STOVE ---

# Initialize the STOVE PCSDK and obtain the user authentication token (access_token). This token serves as the identity card to be passed to EOS.

stove init       # Initialize stove PCSDK. Expected result: BaseSDK initialized.

stove user       # Check which Stove member is logged in (Member Number / Nickname). Expected result: memberNumber=... nickname=...

stove token      # Get Stove user authentication token (access_token). Expected result: access_token stored (len=...)


 # --- (2) EOS SDK Area: Obtaining PUID with Token ---

If you pass the received STOVE user authentication token to EOS Login (Connect), you will obtain a PUID without the Epic Games login window.

login openid     # Log in to EOS Connect with the saved STOVE authentication token -> Obtain User ID (PUID)


Below is an example of console input.

> stove init

>>> [stove] BaseSDK initialized.

 

> stove user

[stove] memberNumber=XXXXXXXX  nickname=tester

 

> stove token

[stove] access_token stored (len=464). Now run: login openid

 

> login openid

[connect] New external identity -> runningCreateUser...

>>> [OK] New PUID issued (CreateUser, no Epic account UI): 0002xxxxxxxxxxxx


Since this is the first EOS login, if there is no PUID, EOS returns user_not_found, and the code immediately creates a new PUID using CreateUser. The Epic Games login window does not appear during this process.

Below is the actual console execution screen. A PUID is issued with only the console open, without the Epic Games login window.

12-console-success.png

The console commands in the demo demonstrate the SDK flow that the game will actually execute, broken down line by line. In the actual game, these commands are implemented within the game code (or engine plugin) as the SDK calls below, and are typically executed automatically at the start of the game or upon login.


areaDemo commandSDK calls / flow in the actual game
Stove PCSDKstove initStove PCSDK Initialization — Base_InitializeEx() (Called after caching PC client session parameters with RestartAppIfNecessary)
Stove PCSDKstove user(Optional) Look up Stove logged-in users — Base_GetUser() (memberNumber·nickname)
Stove PCSDKstove tokenGet the  STOVE access_token using Base_GetAccessToken(). Pass this token to EOS.
EOS SDK(Automatic when the app starts)EOS_Initialize → EOS_Platform_Create(Use credentials entered in Step 3)
EOS SDKlogin openidCall EOS_Connect_Login — Credentials.Type=EOS_ECT_OPENID_ACCESS_TOKEN, Token=STOVE access_token. If user_not_found is returned because it is the first time, issue a new PUID using EOS_Connect_CreateUser.
EOS SDK(since)Call the Lobbies/Sessions (matchmaking) API with the obtained PUID.


characteristic

  • With just one Stove account, you can connect directly to matchmaking without logging into Epic Games separately.
  • You can check the matching connection process step-by-step on the console screen.
  • You can run it quickly as a lightweight demo that operates without a graphical UI.

reference


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