EARLY

1v1 arena roguelike action powered by Unreal Engine 5. Win against AI that learns and adapts to player patterns in real time.

Genre
Action, RPG, Strategy
Creator
TEAM NIRIZ
Publisher
TEAM NIRIZ
Release
2026.04.17
User Rating
100% Recommended (1 Participants)
Product Reviews
No registered reviews

Purchase Toosin

$9.99

This product is an Early Access version.

A product's description or pricing may change depending on the development updates made by its creator.

Q. Why do we do Early Access?

A. As 'TOOSIN' is a 1v1 arena tournament roguelike game, player balance and the fun of combat are of the utmost importance. Through the Early Access phase, we aim to showcase core game systems first, improve the game's completeness by directly incorporating feedback from actual players, and build a more immersive battle environment.


Q. How long is the Early Access period for this game?

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A. In accordance with the roadmap, we plan to begin Early Access in the second quarter of 2026 and complete the implementation of planned major content (new difficulty levels, new battlefields, story mode updates, etc.) within the third quarter. After completion by the third quarter, we plan to prepare for the official release.


Additionally, the roadmap is subject to change depending on circumstances, such as feedback and the addition of features.


Q. How does the official version differ from the Early Access version?

A. The official version includes all major updates specified in the roadmap. You can experience a new male character, an exclusive skin system, new difficulty levels including 'Purgatory Mode', and an expanded story mode.


Q. Is the game priced differently during and after Early Access?

A. At the time of official release, the price is scheduled to increase slightly as the value of the game rises due to large-scale content updates, etc.


Q. How do you plan to involve the community in the development process?

A. We plan to operate a dedicated Discord server to actively incorporate the voices of our users. Through Discord, we intend to share development progress and directly receive bug reports and balance suggestions. Your valuable feedback will serve as a key guideline for implementing each stage of the roadmap and completing the official version.

Product Description

Surpass the AI that trained me: Infinite Growth Action <Toosin>


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Not a simple pattern repetition, AI that learns and mimics the player's combat style and habits in real timeThis is Toosin, a roguelike gladiator action game where you fight against...

To survive in the arena, players must overwhelm ever-changing enemies and push beyond their own limits.


Toshin is a 3D action game built with Unreal Engine 5. All actions performed by the player, such as attacking, guarding, and dashing, are converted into data and become the intelligence of the enemy AI.

Through the roguelike system, you can combine new traits in every match, win to earn perks and strengthen your player, level up to increase stats, purchase combos, or obtain buffs and contracts from random events to experience something unique.


The biggest characteristic of suicide is AI that learns based on player patternsno see.


It is not simply a doll that moves according to a set pattern.

The combos you mainly use, guard timing, evasion direction, etc. Collect and analyze your data in real-timedo.


 

Over 100 characteristics, over 30 types of motions

The essence of roguelikes is selectclass mixtureIt is located in. The Death God provides players with near-infinite strategic variables.

  • Attribute: Complete your own build using skill trees in 5 categories: Strength, Agility, Technique, Vitality, and Spirit.
  • Round-by-round bonus perk: Three random cards awarded after winning each round. What would you like to choose this round? 

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Determining fate Real-time random eventBeyond simple repetitive battles, special events that test your judgment at every moment change the flow of the battlefield.


  • Surprise Attack System:  Don't let your guard down in battle! If you successfully fend off sudden enemy ambushes targeting your back, massive bonus rewards will support your victory.
  • Dangerous Challenge: Would you like to take on a dangerous challenge? The powerful bonuses you earn by taking risks make you stronger.
  • Blood Contract: There is always a price to pay for gaining something. It is a forbidden contract that explosively enhances other core stats by sacrificing certain ability points.
  • Mystic Merchant: An opportunity that occasionally arises after a fierce battle. Use the gold you have collected to purchase the necessary stats directly from the merchant who appears after the stage ends, and prepare perfectly for the next battle.


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  • Permanent Growth System: Even if you fall in the arena, your efforts will not be in vain.
  • Permanent Experience: After the round ends, use the earned experience points to level up your account.
  • Permanent Stat Bonus: Health, Attack Power, and Stamina are permanently enhanced for each account level.
  • Permanent Attribute Points: You can start each match with more points, allowing you to attempt increasingly powerful builds.


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The arena offers various combos.

  • 20 types of attack combos: 5 types of shield weapons (combo) / 5 types of (strong attack), 5 types of non-shield weapons (combo) / 5 types of (strong attack)
  • Over 40 types of attack animation motions: The player has over 40 types of attack motions.


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The ultimate graphics experience: NVIDIA DLSS 4.5

[Tousin] officially supports DLSS 4.5, NVIDIA's next-generation upscaling technology.

If you use an RTX graphics card, you can enjoy extreme action with smooth, seamless frames even at high quality settings.


(Dynamic Difficulty Adjustment: The enemy becomes more cunning in response to your victories and patterns.

Various enemies: Over 20 types of enemies with different rarities (Normal/Elite/Epic/Boss/Special) and unique patterns await you.


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Self-Learning AI System Summary


1. Core Concept: A Mirror Reflecting Me


Rather than a simple game of chance, it collects the player's 17 subtle combat habits as real-time data and converts them into the enemy's intelligence.

My play in this match is immediately reflected in the opponent's strategy in the next, creating a nemesis that requires a new countermeasure every time.


2. What is learned? (17 types of behavioral data)

  • Offense/Defense Tendency: Analyze how much they are pushing and how much they are hiding behind shields.
  • Technique and rhythm: Optimization of frequently used combos, parrying timing, and attack cooldowns.
  • Mobility: Preference for engagement distance, frequency of retreat, lateral movement habits, etc.

3. How to respond? 

  • Aggressive User Response: Respond with lightning speed with faster reaction times, and create distance to force them to waste stamina.
  • Defensive user response: Spam strong attacks for guard breaks, or wait more carefully for openings.
  • User response with a consistent pattern: Learn repetitive combos to increase your parrying success rate, and unleash a burst of damage when the opponent is exhausted.
  • Support for highly mobile users: It instantly closes the distance with a dash attack, or moves out of sight to relentlessly target the flank.

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