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Surpass the AI that trained me: Infinite Growth Action <Toosin>
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Not a simple pattern repetition, AI that learns and mimics the player's combat style and habits in real timeThis is Toosin, a roguelike gladiator action game where you fight against...
To survive in the arena, players must overwhelm ever-changing enemies and push beyond their own limits.
Toshin is a 3D action game built with Unreal Engine 5. All actions performed by the player, such as attacking, guarding, and dashing, are converted into data and become the intelligence of the enemy AI.
Through the roguelike system, you can combine new traits in every match, win to earn perks and strengthen your player, level up to increase stats, purchase combos, or obtain buffs and contracts from random events to experience something unique.
The biggest characteristic of suicide is AI that learns based on player patternsno see.
It is not simply a doll that moves according to a set pattern.
The combos you mainly use, guard timing, evasion direction, etc. Collect and analyze your data in real-timedo.
Over 100 characteristics, over 30 types of motions
The essence of roguelikes is selectclass mixtureIt is located in. The Death God provides players with near-infinite strategic variables.


Determining fate Real-time random eventBeyond simple repetitive battles, special events that test your judgment at every moment change the flow of the battlefield.






The arena offers various combos.

The ultimate graphics experience: NVIDIA DLSS 4.5
[Tousin] officially supports DLSS 4.5, NVIDIA's next-generation upscaling technology.
If you use an RTX graphics card, you can enjoy extreme action with smooth, seamless frames even at high quality settings.
(Dynamic Difficulty Adjustment: The enemy becomes more cunning in response to your victories and patterns.
Various enemies: Over 20 types of enemies with different rarities (Normal/Elite/Epic/Boss/Special) and unique patterns await you.

Self-Learning AI System Summary
1. Core Concept: A Mirror Reflecting Me
Rather than a simple game of chance, it collects the player's 17 subtle combat habits as real-time data and converts them into the enemy's intelligence.
My play in this match is immediately reflected in the opponent's strategy in the next, creating a nemesis that requires a new countermeasure every time.
2. What is learned? (17 types of behavioral data)
3. How to respond?
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