Integrity

This game is a roguelike turn-based strategy RPG that utilizes line of sight and terrain. Enemies and allies follow the same line of sight rules, and using skills always carries risk. Poor judgment can lead to friendly fire or enemy buffs. Unlock new skills during combat to change your strategy, or upgrade existing skills to enhance your tactics. Every choice is irreversible, and a single move determines the outcome of the battle.

Genre
RPG, Adventure, Strategy
Creator
DawnDuck
Publisher
DawnDuck
Release
To be released
User Rating
No registered ratings
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Integrity

To be released

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Product Description

Overview

Memory is pain, and forgetting is peace.

Those who have fallen into the abyss have lost their names and pasts, knowing only that they must move forward.

Dungeons are not friendly. They neither explain the way nor give answers.

Instead, as you go down, forgotten memories gradually return — painfully enough to shake your body and mind each time.

Combat is a series of choices for survival, and exploration is a reward obtained only by those who find it themselves.

And as it gets deeper, the things I believed to be 'enemies' begin to feel somehow familiar.

What awaits at the end is salvation, or… the truth I most wanted to avoid.

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Integrity is a turn-based tactical game where visibility, terrain, and the weight of choices determine victory or defeat.

In this game, even the choice to move one square is not light. Since moving, attacking, redeploying, and retreating all consume the same resources, players must decide what to use their energy on every turn.


  🔹 Key Features

Strategy utilizing terrain and skills

Walls and terrain are not merely backgrounds. Sometimes they serve as shields, sometimes as obstacles, and sometimes as weapons to corner your enemies. Utilize the terrain to hide, block, and isolate, and use various skills to steer the battlefield in the direction you desire.

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Skill Upgrade System

You can enhance your existing skills to improve performance. You can push your selected tactics more aggressively.

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line-of-sight turn-based combat

Each character can only see their immediate surroundings. Enemies move under the same conditions, and unseen areas always act as variables.

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Skill Unlock System

New skills are unlocked by achieving specific actions and conditions. This provides new strategies that change the approach to combat itself.

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🔹 Recommended for these types of players

  • Players who enjoy turn-based strategy games

  • A player who prefers tactical play utilizing terrain and vision

  • Players who like build play that changes strategy with new skills or strengthens their chosen strategy

  • A player who values the consequences of judgment and choices over a simple battle of numbers

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