Doomcore

“Block with your shield, counterattack with your sword and magic - a survival battle in the midst of an endless barrage of bullets!”

Genre
Action, RPG, Defense
Creator
Jeong Hae-geun
Publisher
Studio Ember
Rating
12+
Release
2025.11.05
User Rating
No registered ratings
Product Reviews
No registered reviews

Purchase Doomcore

USD 5.99

Product Description

“마법과 과학이 공존하던 시대…”_1761554816607.png

The Creative Process — The Story Behind Doomcore

DoomCore is a one-man development project that combines the "feel of shield action with the depth of strategic survival." From its initial conception to its current form, it is a hardcore action-survival game born through countless experiments and iterations. This article introduces the process of creating DoomCore and the developer's philosophy behind it.


1. Initial concept and idea – From simple action to strategic survival

Doomcore's starting point was clear: "Let's create the real pain of being hit, and the thrill of blocking." Early on, the goal was a pure action game utilizing shields. We built a basic combat system with blocks, counterattacks, and evasions, and experimented with a rhythmic, rhythmic approach to striking.

However, repeated testing revealed its limitations. Simple action alone wasn't enough to maintain a certain level of tension. So, we decided to combine "strategic choice" and "axis of growth" in the combat system. This combination became the core structure of Doomcore and the foundation of the game today.


2. System Design – Battle + Growth + Choice Loop

The new direction was clear: 'Combat must be immediate, while growth and choices must be long-term.'

Under this philosophy, the following systems were created:

  • Module Collection & Auto Turret Installation: Activate automatic defense devices using modules obtained during battle.

  • 100-turn loop structure: An endless survival challenge amidst waves of enemies that become stronger with each turn.

  • Maintenance Time Shop: After the turn ends, strengthen weapons, magic, and players with resources.

  • Event Selection System: A structure that provides both curses and rewards, inducing a “risk vs. return” judgment every time.

These four systems interlock, immersing players in a cycle of combat, growth, and choice.



3. Prototyping – Rapid iteration by feature

Doomcore's prototype started with simple objects and collision detection. The first thing to validate was the **hit rhythm**.

  1. Basic combat prototype

    • Implementing shield judgment, bullet hell, and collision damage logic

    • Test your attack timing and counterattack rhythm

  2. Form switching experiment (sword ↔ magic)

    • Experiment to change battle form every 3/5/7 turns

    • We conclude that the structure that switches every 5 turns is the most stable.

  3. Barrage system experiment

    • Expanding the melee-focused attack pattern into a barrage format

    • Complete "hyper-action" of blocking with shields and finding evasive routes.

  4. Event system datafication

    • The event is designed with a curse + reward structure.

    • Securing scalability with a data-driven structure based on ScriptableObject.


4. Design iteration and balance adjustment

 Reward vs Risk Function Design

The player's choices determine the game's tension. Skipping an event increases the risk (curse) and the rewards. This "risk-reward curve" maintains the strategic tension of "Should I fight now or wait?" at every turn.

Improved turret/module system

Initially, the system was manual installation, but due to concerns about disrupting the flow of battle, it was changed to an "automatic module installation" system. As a result, action and strategy are seamlessly linked.

 Difficulty Curve Design

We've fine-tuned the enemy patterns and reward table, dividing the 100 turns into early, mid, and late stages. This ensures that the game maintains gradual tension and a sense of accomplishment even on repeat playthroughs.

Automatic difficulty adjustment system

Doomcore dynamically adjusts difficulty based on the player's health.

  • Maintaining high stamina adds stronger patterns, increasing the challenge.

  • When your health is low, some milder patterns will appear, giving you a chance to survive.

This system allows users with different skill levels to enjoy the game at their own pace.


5. Completing the battle loop

Doomcore's combat loop isn't about simple repetition; it's about immersion, breathing, choice, risk, and reward.

Battle → Maintenance Time → Shop → Select Event → Battle Again

  • Combat: Wave survival using shields and magic, switching to magic mode every 5 turns.

  • Maintenance Time: Organizing Resources and Preparing for Your Next Strategy

  • Shop: Reinforcement, Replacement, Resource Distribution

  • Event Selection: Simultaneous delivery of curses and rewards

  • Loop repetition: creating new tension and growth

This loop breaks up monotony and provides the player with a constant sense of "What will I choose this turn?"


6. Development Philosophy – Impact, Rhythm, and Focus

Every system in Doomcore is built around one thing: "impactful combat." The rhythm of combat, the timing of counterattacks, the sound of hits, visual effects, camera vibrations... all of these elements work together to convey the "weight of each and every blow."

As a one-man development, it's not perfect, but countless gimmick experiments and repetitive tests have gone into overcoming those limitations. Knowing that each frame, each sound, each counterattack timing can have a profound impact on the player, we meticulously refine every moment.


7. Experiments that are still ongoing

Doomcore is not a finished game, but a constantly evolving project. New events, core systems, enhancement loops, and improvements to combat experience are constantly being added. With each update, we adjust the balance and refine the structure so that player choices truly impact the rhythm of combat. Controls


keyFunction Description
W / A / S / D
Player movement
Eevasion
SPACEJump
Left mouse click
attack
Right click the mouse
Block with a shield (sword form only)
TABChange magic attribute (magic form only)
ESC
Open Menu / Settings


Product Reviews

November 2025 New Releases

Keeper's Toll

Product Keeper's Toll

-40%

Price USD 4.19

Keeper's Toll

Delve into Keeper’s Toll, an action-packed roguelite brimming with challenge and despair. Survive against an onslaught of relentless hordes and grueling bosses with skill-based ARPG gameplay. Embrace the darkness and cleanse these cursed lands.

Other 2D Pixel art
Recommended 12
The Adventures of Popo

Product The Adventures of Popo

-20%

Price USD 2.39

The Adventures of Popo

Popo, a cute Pomeranian; Dodam, a prickly but caring companion; and Garnet, the unfamiliar princess of a remote island village. This is a small adventure story about three people.

RPG 2D Easy
Recommended 2
CONCRETE ZOMBIE SURVIVORS

Product CONCRETE ZOMBIE SURVIVORS

-90%

Price USD 0.99

CONCRETE ZOMBIE SURVIVORS

CONCRETE ZOMBIE SURVIVORS

Action 2D
Recommended 10
Deep Abyss

Product Deep Abyss

Price USD 3.99

Deep Abyss

Become a diver exploring the unknown and embark on a journey into the depths of your being. Explore the depths of the ocean and space, experiencing a poetic and fantastical world.

Adventure 3D Easy
Recommended 44
Brew

Product Brew

-20%

Price USD 15.99

Brew

Face the challenges of The Tower as you enroll into the Alchemy Academy in this action-packed, third-person, roguelite. Brew potions to boost yourself in the heat of battle and use multiple weapons to defeat dangerous foes and pass your exams!

Action 3D Cute
Recommended 3
DreamAbyss: Survivors

Product DreamAbyss: Survivors

Price USD 9.99

DreamAbyss: Survivors

A stylish roguelike action RPG set in a dream world! Embark on a mystical journey with Lily to rescue her sister, trapped in a nightmare.

Action 3D Anime
Recommended 0
Coffee Fox:Kim Samwol

Product Coffee Fox:Kim Samwol

-10%

Price USD 14.86

Coffee Fox:Kim Samwol

A fantasy love story between a nine-tailed fox and a human that has lasted 3,000 years.

Visual Novel 2D Mouse-Only
Recommended 6
Home

Product Home

-10%

Price USD 7.19

Home

A game about the short journey of a boy who left home. Experience a dense story within 2 hours, along with rhythm gameplay and music puzzles. Enjoy live acoustic sounds and a story that feels like a musical film!

Visual Novel Pixel art Story-based
Recommended 2
My Strange Streamer! Full Edition

Product My Strange Streamer! Full Edition

-5%

Price USD 12.81

My Strange Streamer! Full Edition

<My Strange Streamer!> is a visual novel based on internet broadcasting!

Visual Novel Cute Relaxing
Recommended 37
Squawky

Product Squawky

Price USD 3.99

Squawky

A mascot horror game where a rubber chicken is your flashlight. Enhance it with strange energies to progress, survive twisted enemies, and whatever you do, don’t let Squawky catch you.

Horror Korean Localized Story-based
Recommended 1
Elemental Robot 1: Abandoned Seoul
VR

Product Elemental Robot 1: Abandoned Seoul

Price Free

Elemental Robot 1: Abandoned Seoul

Centuries later, a lone elemental robot reboots. Experience a devastated Korea. Search for any remaining survivors and embark on an adventure to reclaim your own memories! Only you can restore the robot's memories.

Action 3D Story-based
Recommended 1
Lords And Legions

Product Lords And Legions

-49%

Price USD 9.17

Lords And Legions

Raise your banner in a brutal world where only strength, steel, and strategy will decide your fate!

Action Korean Localized Control-based
Recommended 1
1 / 4
Go to slide 1Go to slide 2Go to slide 3Go to slide 4