MoteMancer

EARLY

An alchemical automation game of logistical puzzles across six Elemental planes. Each Element offers unique tools for power, transport, and defense, rewarding adaptation and experimentation.

Genre
Strategy, Puzzle, Other
Creator
CyanAvatar Studios
Publisher
CyanAvatar Studios
Rating
For all
Release
2025.12.24
User Rating
No registered ratings
Product Reviews
No registered reviews

Purchase MoteMancer

USD 26.99

This product is an Early Access version.

A product's description or pricing may change depending on the development updates made by its creator.

Q. Why do Early Access?

A. MoteMancer is my love letter to the automation genre—a solo project with help from friends and a growing community. It’s already rich with complex systems, but Early Access gives us the space to tune, expand, and explore it together.


We are committed to making MoteMancer the best it can be, and community feedback plays a key role in that. From pacing and UX to advanced systems like Entropy and research, we’re using Early Access to improve what’s there and build what’s next with our players directly involved.


Q. How long is the Early Access period for this game?

A. Roughly 6–12 months, with ongoing support and updates planned beyond 1.0.


Q. How will the official version differ from the Early Access version?

A. All six elemental planes are playable, but there’s still much to refine—from art polish and system balance to late-game tuning that benefits from real player data. Planned features include Starter Plane Randomization, Modifiers, and Mod Support, with full details available in the in-game roadmap.


Q. Will the game price be different during and after Early Access?

A. We don’t plan to increase the price at 1.0. Early Access is for players who want to be part of the journey—shaping a complex game as it grows.


Q. How do you plan to involve the community in the development process?

A. We’re already growing an active Discord community where updates are shared, ideas are discussed, and feedback directly shapes development. Come join us, all are welcome!

Product Description

MoteMancer is a fantasy automation game set across six overlapping Elemental planes. Design elegant systems on a Hex Grid, combining ingredients, structures, and magic to reshape the world through alchemical insight.


Unique Tools

Grow Mana Roots and Mana Leaves to collect power from the sun. Weave Streamways to move ingredients across your base.  Each Element offers unique mechanics, and each plane brings its own puzzle pieces to the table. Combine Elements for powerful, synergistic effects.



Research Through Alchemy

Infuse ingredients to uncover their hidden potential. Unlock new tools through experimentation where every combination is a 

chance to discover something unexpected.



Elemental Arsenal

Learn spells to Nudge structures, Levitate across terrain, or use Daycaller to control the sun itself. Magic isn't just power, 

it's part of the puzzle.



Key Features

  • Six overlapping Elemental planes, procedurally generated and seamlessly traversable in real time.

  • Automation on a Hex Grid, with dozens of unique structures that reward clever positioning and planning.

  • Ingredient-based research, enabling multiple simultaneous lines of discovery.

  • Element-specific tools and power systems, encouraging distinct solutions for each plane.

  • Entropy, a creeping adversary that tears through the fabric of reality and tests the resilience of your systems.

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